On Friday, 27 July 2012 at 13:29:55 UTC, David wrote:
Some functions have overloads for both GLuint's and wrapper instances. Unless you really need the GLuint versions, it's probably better to remove these. Users should either use the wrappers for everything or not at all, anything in between will cause bloat, ugliness, and errors.

Really, where?
If you mean the `unit` param for Samplers/Textures, that is needed, sometimes you just wanna bind the Sampler/Texture to a specific unit.

Those are the ones I was talking about. But yeah, I agree that can be useful.

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