On Friday, 27 July 2012 at 13:29:55 UTC, David wrote:
Some functions have overloads for both GLuint's and wrapper
instances.
Unless you really need the GLuint versions, it's probably
better to
remove these. Users should either use the wrappers for
everything or not
at all, anything in between will cause bloat, ugliness, and
errors.
Really, where?
If you mean the `unit` param for Samplers/Textures, that is
needed, sometimes you just wanna bind the Sampler/Texture to a
specific unit.
Those are the ones I was talking about. But yeah, I agree that
can be useful.