On Wednesday, 12 September 2012 at 02:37:52 UTC, SomeDude wrote:
On Tuesday, 11 September 2012 at 10:28:29 UTC, bearophile wrote:
SomeDude:

It's a bad solution imho. Monitoring the druntime and hunting every part that allocates until our codebase is correct like Benjamen Thaut is a much better solution

Why do you think such hunt is better than letting the compiler tell you what parts of your program have the side effects you want to avoid?

Bye,
bearophile

My problem is you litter your codebase with nogc everywhere. In
similar fashion, the nothrow keyword, for instance, has to be appended just about everywhere and I find it very ugly on its own. Basically, with this scheme, you have to annotate every single method you write for each and every guarantee (nothrow, nogc, nosideeffect, noshared, whatever you fancy) you want to ensure. This doesn't scale well at all.

I would find it okay to use a @noalloc annotation as a shortcut for a compiler switch or a an external tool to detect allocations in some part of code (as a digression, I tend to think D @annotations as compiler or tooling switches. One could imagine a general scheme where one associates a @annotation with a compiler/tool switch whose effect is limited to the annotated scope). I suppose the tool has to build the full call tree starting with the @nogc method until it reaches the leaves or finds calls to new or malloc; you would have to do that for every single @nogc annotation, which could be very slow, unless you trust the developer that indeed his code doesn't allocate, which means he effectively needs to litter his codebase with nogc keywords.

This is partially what happens in C++/CLI and C++/CX.

Reply via email to