Am 13.08.2013 05:51, schrieb evilrat: > On Monday, 12 August 2013 at 13:45:46 UTC, David wrote: >> >> Did you confuse gles2 (GL ES 2.0) with gl3n? Or did you speak of >> glamour, which has indeed gl3n interaction, which can be turned on with >> -version=gl3n: make DCFLAGS+="-version=gl3n". >> But I recommend you to include gl3n and glamour as submodule or if you >> don't use git, simply the sources. This makes your code independent of a >> systemwide installation and it's only a few files. >> >> glad is a replacement for Derelicts GL bindings. Soon it will also >> provide a EGL support (which should already work), WGL and GLX. > > no no, i don't want use other opengl bindings right now, derelict just > fine, but i need some good(public available) math lib to put in my > examples, and the problem is that gl3n compiles as 32 bit(-m32) on OS > X(i use it because i don't have PC and i don't know when i would have > it) by default and there seems no way to remove this misbehavior :(
This shouldn't happen and doesn't happen for me. Easiest way to use gl3n (and also what I recommend) is to use it as git submodule or simply copy the sources into your project and integrate it into your buildsystem.
