On Friday, 21 March 2014 at 18:40:10 UTC, ponce wrote:
On Friday, 21 March 2014 at 11:04:58 UTC, Vladimir Panteleev
wrote:
http://blog.thecybershadow.net/2014/03/21/functional-image-processing-in-d/
Some highlights from a recent overhaul of the graphics package
from my D library. It makes use of a number of D-specific
language features, so I've tried to make the article
accessible to people new to D as well.
One more remarks:
Have you considered "infinite" View which, much like infinite
InputRanges would lack lacking the w and h property?
It would allow:
- infinite procedural()
- support different border-modes when sampling outside of
the allowed rectangle (eg. mirror, repeat, clamp_to_edge like
OpenGL does with textures). This could be done with a function
taking a View and returning an infinite View from it.
- probably other uses I don't think of
I've thought about it. Ultimately you'll want to crop it at some
point or another, so I think it makes sense if there were
operations you'd want to do on an infinite view where cropping
will get in the way.
The library has a tiling view, which is infinite in concept but
currently in effect it immediately crops the infinite view it
creates.
I would probably have to rename the isView template to
isFiniteView, and many operations expect a finite view...