On Wednesday, 28 January 2015 at 10:01:44 UTC, John Colvin wrote:
On Wednesday, 28 January 2015 at 04:11:20 UTC, Vadim Lopatin wrote:
On Tuesday, 27 January 2015 at 19:37:44 UTC, Gan wrote:
On Saturday, 14 June 2014 at 19:40:58 UTC, Jim Hewes wrote:
Very nice, thanks. I'm looking forward to trying it out when I can find the time. I'm not a big fan of bindings/wrappers.

Jim

This is looks fantastic. I tried the demo but I get an error:
SDL_GL_CreateContext failed: Failed creating OpenGL context

Running Mac OS 10.10.2 on 2011 Macbook Pro

Never tried it on mac.
I believe, if OpenGL context cannot be created, DlangUI SDL backend should switch to bare SDL (sw renderer).
I would rather expect that app crashes on missing fonts.
Linux (and mac) font paths are hardcoded. Where are .ttf files located on macos? Fast and dirty fix is possible - add paths for a few mac fonts.
Could you please share startup logs?

As well, you can try to build w/o OpenGL - clone repository and remove USE_OPENGL version from dub.json

All the projects in examples/ crash on OS X in functions relating to text AFAICS.

Font locations on OS X: http://support.apple.com/en-gb/HT201722

Could you please share file list of /Library/Fonts/ and /System/Library/Fonts/ ?

What are good/standard Sans Serif and Monotype fonts on Macs?
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