On Tuesday, 24 February 2015 at 22:03:29 UTC, stewarth wrote:
On Tuesday, 24 February 2015 at 21:10:53 UTC, Gan wrote:
On Tuesday, 24 February 2015 at 21:07:04 UTC, stewarth wrote:
On Tuesday, 24 February 2015 at 19:32:08 UTC, Gan wrote:
On Tuesday, 24 February 2015 at 16:28:59 UTC, Namespace
wrote:
I had to force dub to upgrade in order for it to pull the
latest code from the master branch.
But on the plus side it runs.
On the downside it still only displays a blank white
screen for Mac users.
As growlercab pointed out
(https://github.com/Dgame/Dgame/pull/29), I think also that
you should set the Version to 3.2 rather than 3.0. Could
you give it a try and say if that works for you?
No dice. Running the shapes tutorial again, just a blank
screen. Console output looks good though:
init openAL
Derelict loaded GL version: GL33 (GL33), available GL
version: 3.3 INTEL-10.0.22
Quit Event
Finalize Sound (0)
>> Sound Finalized
Text: Finalize Font
Font finalized
Close open Windows.
Open Windows closed.
Finalize Texture (0)
>> Texture Finalized
quit sdl
Did you try commenting out the line that sets the forward
compatibility flag as well?
(sorry it isn't clear from the posts)
if (style & Style.OpenGL) {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_CONTEXT_PROFILE_CORE);
/*
* SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,
* SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
*/
}
This fixed a similar issue for me on Linux.
Cheers,
stew
Yeah I did that, doesn't show anything but a blank white
screen.
OK, thanks for letting me know.
Is there anything more I can test to try to get it working on Mac?
Also anyone else have a Mac to test on? I wanna make sure it's
not just me getting the blank white screen.