Figured it out. DGame wants OpenGL 3.0+ context. However it
uses some functions in OpenGL 2.1 that have been depreciated.
The mac OpenGL doesn't allow depreciated functions.
DGame's OpenGL code is too outdated to run on a 3.0+ GL context
on mac.
Required fix: Either lower the context to 2.1 or upgrade the
code to not use depreciated functions.
Ah, indeed. I use some outdated constants and opengl functions.
But I believe I'm using also functions which need OpenGL 3.0.
Could you try to reduce the OpenGL Version to 2.1 and test it
again?
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