On Wednesday, 4 March 2015 at 11:56:28 UTC, stewarth wrote:
On Wednesday, 4 March 2015 at 09:42:57 UTC, Gan wrote:
On Wednesday, 4 March 2015 at 09:24:55 UTC, Namespace wrote:
On Tuesday, 3 March 2015 at 23:01:21 UTC, Gan wrote:
Oh also the green circle anti alias isn't happening. Just a
plain un-anti-alis circle.
Should be fixed now. Note that you now must specify the
anti-aliasing, when you create the window. And you can now
specify by yourself which opengl context version should be
supported. See:
http://dgame-dev.de/?package=Window&module=GLSettings
Looks great. How do I use the new version in dub? Do I just
set the dependency version to 0.5.0?
I think that because 0.5.0 is on a branch you will need to tell
dub to switch branches. This is done with a '~' in the
dependencies line. You also need to run dub upgrade.
Something like this (untested):
---
...
"sourcePaths":["."],
"dependencies": {
"dgame":"~0.5.0"
},
"targetType":"executable"
...
$ dub upgraade
$ dub build
Cheers,
stew
Sorry, cut-paste noise, the only interesting part is this:
"dependencies": {
"dgame":"~0.5.0"
},