dtiled v0.2 is out, and for better or worse, it got hit by a
serious case of
v0.1 was simply an easy way to load maps created with Tiled
v0.2 attempts to provide much of the functionality commonly
needed by tilemapped games.
I like to hack around on tilemapped rpg/strategy games, and
noticed I was
copying a lot of the same map-handling code everywhere, so I took
a shot at
The new tilemap modules (dtiled.grid and dtiled.map) are
independent of the Tiled map-loading module (now called
dtiled.data). You don't _have_ to load your map from a Tiled json
file, any 2D array will work. However, as a whole, these modules
should provide a nice road from creating a map in Tiled to
working with it in a game.
You can check out:
The source: https://github.com/rcorre/dtiled
The dub package: http://code.dlang.org/packages/dtiled
The docs: http://rcorre.github.io/dtiled/index.html
The demo: https://github.com/rcorre/dtiled-example
dtiled is intended to be game-engine independent; the demo can
currently be run using either DAllegro (requires allegro5) or
DGame (requires sdl2) as a backend.
My next goals are pathfinding and a more interesting demo. I've
adding support for other Tiled map formats (tmx and csv), but I'm
not sure that is
valuable as anyone using Tiled has the option to export to json,
which should contain all of the necessary data.
Eventually, I may add support for isometric and hexagonal maps.