Hey cool. I haven't thought about tiled for years! I contributed the terrain painting system years ago ;) Nice to see a lib in D!
On 22 June 2015 at 13:45, rcorre via Digitalmars-d-announce <[email protected]> wrote: > dtiled v0.2 is out, and for better or worse, it got hit by a serious case of > feature creep. > > v0.1 was simply an easy way to load maps created with Tiled > (http://mapeditor.org). > > v0.2 attempts to provide much of the functionality commonly needed by > tilemapped games. > > I like to hack around on tilemapped rpg/strategy games, and noticed I was > copying a lot of the same map-handling code everywhere, so I took a shot at > lib-ifying it. > > The new tilemap modules (dtiled.grid and dtiled.map) are independent of the > Tiled map-loading module (now called dtiled.data). You don't _have_ to load > your map from a Tiled json file, any 2D array will work. However, as a > whole, these modules should provide a nice road from creating a map in Tiled > to working with it in a game. > > You can check out: > > The source: https://github.com/rcorre/dtiled > The dub package: http://code.dlang.org/packages/dtiled > The docs: http://rcorre.github.io/dtiled/index.html > The demo: https://github.com/rcorre/dtiled-example > > dtiled is intended to be game-engine independent; the demo can currently be > run using either DAllegro (requires allegro5) or DGame (requires sdl2) as a > backend. > > My next goals are pathfinding and a more interesting demo. I've considered > adding support for other Tiled map formats (tmx and csv), but I'm not sure > that is > valuable as anyone using Tiled has the option to export to json, which > should contain all of the necessary data. > > Eventually, I may add support for isometric and hexagonal maps.
