On Monday, 13 February 2017 at 19:46:42 UTC, Jacob Carlborg wrote:
On 2017-02-13 15:22, Guillaume Piolat wrote:
It's the 10th update for this abstract shooter made in D.

And this one update is pretty major: levels, asteroids, storyline, game
modes... everything changed, everything went under scrutiny.

Now using LDC 1.1.0 and supporting Windows, Mac and Linux x86_64
(tested: Debian and Ubuntu).

Available as a demo on itch.io: https://ponce.itch.io/vibrant
Gameplay video: https://www.youtube.com/watch?v=9VCv21KqC40

Yeah, it isn't free anymore, but the first 15 levels are.

I gave it a try, really cool. Love that it works on macOS, great work. What kind of tools/techniques/libraries are used?

Very simple, SDL2 + SDL2_mixer and legacy OpenGL for graphics.

OpenGL compatibility work was mostly done years ago so it became better supported as a byproduct of drivers getting more stable. If it was to be done today SDL2 renderers would be used for their guarantees.

Big mistake were: having a variable timestep, and having custom adhoc physics.

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