On Monday, 13 February 2017 at 19:46:42 UTC, Jacob Carlborg wrote:
On 2017-02-13 15:22, Guillaume Piolat wrote:
It's the 10th update for this abstract shooter made in D.
And this one update is pretty major: levels, asteroids,
modes... everything changed, everything went under scrutiny.
Now using LDC 1.1.0 and supporting Windows, Mac and Linux
(tested: Debian and Ubuntu).
Available as a demo on itch.io: https://ponce.itch.io/vibrant
Gameplay video: https://www.youtube.com/watch?v=9VCv21KqC40
Yeah, it isn't free anymore, but the first 15 levels are.
I gave it a try, really cool. Love that it works on macOS,
great work. What kind of tools/techniques/libraries are used?
Very simple, SDL2 + SDL2_mixer and legacy OpenGL for graphics.
OpenGL compatibility work was mostly done years ago so it became
better supported as a byproduct of drivers getting more stable.
If it was to be done today SDL2 renderers would be used for their
Big mistake were: having a variable timestep, and having custom