On Monday, 13 February 2017 at 21:42:12 UTC, Ali Çehreli wrote:
Typo: "I didn't expected"

This was fixed after the video was uploaded and tagged so I kept it :|

Have you already written a blog about developing this game? ;)


Thanks for the interest!

v2.0: https://www.auburnsounds.com/blog/2017-02-13_Vibrant-2.0-released-free-demo.html

There is nothing terribly interesting to say technically. The game originally started as a Turbo pascal experiment in ~2003 on a 486 to understand matrices. At first it was using 3x2 matrices because it's sufficient for 2D. Only recently the code recovered enough to consider new features, it's a mess of legacy code that has somehow survived (Pascal+assembly to D1 to D2).

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