On 02/13/2017 02:18 PM, Guillaume Piolat wrote:
> There is nothing terribly interesting to say technically.
I disagree because you've already given interesting details like the
following and you said elsewhere in this thread "Big mistake were:
having a variable timestep, and having custom adhoc physics." :)
> The game
> originally started as a Turbo pascal experiment in ~2003 on a 486 to
> understand matrices. At first it was using 3x2 matrices because it's
> sufficient for 2D. Only recently the code recovered enough to consider
> new features, it's a mess of legacy code that has somehow survived
> (Pascal+assembly to D1 to D2).
All interesting stuff! Look how much interest the self-important idiom
received, which the original author had thought to be a trivial matter:
A blog post may improve the sales of your game. :)