Petar Kirov [ZombineDev] wrote:

Personally, making contracts less verbose and more powerful is much higher on my list (I don't remember ever needing to use 'body' as an identifier, but I see why is it important for many domains)

yeah. i'm really tired to use `flesh` instead of it. and i have bodies literally everywhere: active, sleeping, dead, broken... several of my game engines has more-or-less physics-based simulations, so i need `body`! ;-)

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