On Friday, 6 July 2018 at 15:30:22 UTC, Ecstatic Coder wrote:
On Friday, 6 July 2018 at 15:07:41 UTC, wjoe wrote:
[...]

Actually, as I said, even today many game engines are still written in a C-inspired manner, i.e. C + classes, templates and polymorphism, mainly for performance reasons (cache friendly data oriented designs, etc).

You can do that in D.

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