On Friday, 6 July 2018 at 17:00:49 UTC, Ecstatic Coder wrote:
On Friday, 6 July 2018 at 16:48:17 UTC, 12345swordy wrote:
On Friday, 6 July 2018 at 16:45:41 UTC, Ecstatic Coder wrote:
On Friday, 6 July 2018 at 16:33:19 UTC, 12345swordy wrote:
[...]

LOL

Unless you implement your game in managed-C++, I don't think there is much to worry about that though...

Your comparison is logical fallacious to begin with.

-Alex

I was just trying to explain why C++ developers have GC phobia through a very simple example.

Even the simplest string concatenation in any garbage collected language (like Java, etc) can be the cause of of serious game freeze, which most players (including me) won't tolerate for long.

Even one tiny allocation which is hidden deep somewhere in an external library of some sort...

But it was obviously pointless to try to explain it on this D forum. I understand it now.

Are you seriously going to ignore video games that are entirely implemented in GC focus language such as C#/java?! The GC is NOT AN ISSUE IF YOU KNOW WHAT YOU ARE DOING!

-Alexander

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