On Friday, 6 July 2018 at 17:00:49 UTC, Ecstatic Coder wrote:
On Friday, 6 July 2018 at 16:48:17 UTC, 12345swordy wrote:
On Friday, 6 July 2018 at 16:45:41 UTC, Ecstatic Coder wrote:
On Friday, 6 July 2018 at 16:33:19 UTC, 12345swordy wrote:
[...]
LOL
Unless you implement your game in managed-C++, I don't think
there is much to worry about that though...
Your comparison is logical fallacious to begin with.
-Alex
I was just trying to explain why C++ developers have GC phobia
through a very simple example.
Even the simplest string concatenation in any garbage collected
language (like Java, etc) can be the cause of of serious game
freeze, which most players (including me) won't tolerate for
long.
Even one tiny allocation which is hidden deep somewhere in an
external library of some sort...
But it was obviously pointless to try to explain it on this D
forum. I understand it now.
Are you seriously going to ignore video games that are entirely
implemented in GC focus language such as C#/java?! The GC is NOT
AN ISSUE IF YOU KNOW WHAT YOU ARE DOING!
-Alexander