On Friday, 6 July 2018 at 17:59:27 UTC, Ecstatic Coder wrote:


While ANY C++ game can make ANY number of allocations/allocations inside a game loop and still run without a risking any freeze.
You are doing something very wrong if you are doing this.

-Alexander

Just try it.
For what rhyme or reason!? You shouldn't be allocating and deallocating inside a critical loop in the first place! Regardless people have shown you solutions regarding string concatenation. Are you going to address that or you just going to ignore them?

-Alexander



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