On Friday, 6 July 2018 at 17:59:27 UTC, Ecstatic Coder wrote:
While ANY C++ game can make ANY number of
allocations/allocations inside a game loop and still run
without a risking any freeze.
You are doing something very wrong if you are doing this.
-Alexander
Just try it.
For what rhyme or reason!? You shouldn't be allocating and
deallocating inside a critical loop in the first place!
Regardless people have shown you solutions regarding string
concatenation. Are you going to address that or you just going to
ignore them?
-Alexander