On Friday, 6 July 2018 at 19:22:13 UTC, 12345swordy wrote:
On Friday, 6 July 2018 at 17:59:27 UTC, Ecstatic Coder wrote:
While ANY C++ game can make ANY number of
allocations/allocations inside a game loop and still run
without a risking any freeze.
You are doing something very wrong if you are doing this.
-Alexander
Just try it.
For what rhyme or reason!? You shouldn't be allocating and
deallocating inside a critical loop in the first place!
Regardless people have shown you solutions regarding string
concatenation. Are you going to address that or you just going
to ignore them?
-Alexander
Also when I used the word phobia I was pretty sure that I was
referring to irrational fear of things. Big emphasis on the word
"irrational".
-Aleaxander