I'm interested in the "Graphics library for resource
constrained embedded systems" project and have some spare time
this autumn, but I have some questions:
- Does this project aim at creating a hardware-agnostic
rasterizer supporting a few primitives like https://skia.org/
or implementing a full GUI library like emWin rendering widget
and handling I/O events such as mouse? The latter one sounds a
little bit challenging to finish in four months
- In the past year I primarily wrote C++ and don't have much
experiences with production-level D programming, can I get
involved into this program?
Thanks
IMHO no need to reinvent the wheel for that.
You can probably do both in four months, if you just "port"
(separately) and bind the code of the two following libraries :
1/ swGL (https://github.com/h0MER247/swGL)
2/ Nuklear (https://github.com/vurtun/nuklear)
They have a very open design, and are already quite well
optimized for speed and memory consumption.
Moreover this would allow the D port of the Nuklear library to
also use a hardware accelerated renderer on desktop platforms.
Nice isn't it ?
And I'd be glad to mentor you on this :)