On 23/07/2018 6:00 PM, Zheng (Vic) Luo wrote:
On Sunday, 22 July 2018 at 22:07:00 UTC, Mike Franklin wrote:
The software should be efficient enough to use on embedded systems
Under that constraint, you'd probably want to try to accomplish the
task with the -betterC-like subset of the language
(https://dlang.org/spec/betterc.html). That being said, there's no
reason the software couldn't be used on a PC with resources to spare,
and it would probably be easier to do the development on a PC and just
verify the implementation on an microcontroller periodically.
I, myself, don't have much experience in graphics, so I don't know if
I'd be a very good mentor, but if you have any questions about the
goal or use case for the project, let me know.
Thank you for the suggestion. Previously I interned at a VR company and
had some experiences writing code related to graphics, but I don't have
any experience on embedded system programming, so I was wondering that
do I need to buy a microcontroller or just testing it on PC would be
enough? If it's the former one, could you give some suggestions on the
Based upon the repository linked:
As long as it has a touch screen, programmer (ST-LINK) and STM32F429I
chip on board, you should be good to go for those instructions.
Of course that isn't a cheap board, and you may want to put some work
into instead of paying for it ready to go, and get one of the blue pill
(stm32f104) boards ($10 will cover programmer + board, another $10 for