On 05/08/2018 5:22 PM, Mike Franklin wrote:
The project is mostly about creating high-performance, resource-efficient 2D software rasterizer, something like this (http://nothings.org/gamedev/rasterize/) or (https://medium.com/@raphlinus/inside-the-fastest-font-renderer-in-the-world-75ae5270c445) If that isn't enough work for the event you can build on it by creating path objects with clipping and offsetting (http://angusj.com/delphi/clipper.php), rasterizing TrueType or OpenType fonts, creating drawing primitives, and even potentially creating 2D widgets (buttons, text labels, etc.)  I think it's up to you how much of it you want to take on.

Be careful here. ASCII is easy to render, but Unicode isn't.
Unicode requires BIDI support and a bunch of other stuff which are projects in of themselves.

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