On Friday, 15 January 2021 at 21:15:29 UTC, aberba wrote:
On Friday, 15 January 2021 at 19:49:34 UTC, Ola Fosheim Grøstad
wrote:
[...]
Isn't it more theoretical/imaginary/hypothetical than something
really measured from a real-world use case? Almost all large
software use cases I've seen used mix and match.
(BTW ARC is also another form of GC)
Unreal game engine
https://mikelis.net/garbage-collection-in-ue4-a-high-level-overview/
Unity (of course)
https://docs.unity3d.com/Manual/UnderstandingAutomaticMemoryManagement.html
[...]
TL;DR:
In summation, the garbage collection system is a robust part of
Unreal Engine that affords C++ programmers a lot of safety from
memory leaks, as well as convenience. With this high-level
discussion, I was aiming to introduce the system at a
conceptual level, and I hope I have achieved that.