On 1/15/21 4:55 PM, Ola Fosheim Grøstad wrote:
On Friday, 15 January 2021 at 21:18:55 UTC, aberba wrote:
TL;DR:

In summation, the garbage collection system is a robust part of Unreal Engine that affords C++ programmers a lot of safety from memory leaks, as well as convenience. With this high-level discussion, I was aiming to introduce the system at a conceptual level, and I hope I have achieved that.

What is your conceptual level? You haven't described what it does, and does not do. But yes, frameworks need that allow "scripting" in some shape or form (compiled or not) has to hide internal structures and intricacies and provide some convenience.

Those were not aberba's words, but the author of the first link, in which one does find a conceptual, high level description of GC.

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