On 3/14/2011 3:07 AM, Gene P. Cross wrote:
I found the problem.

I've set up my 'main' file to act on various game states and because my load 
state
is physically below the running state (where the problems were occuring), even
though they were getting called first, the program starts in the loading state,
dmd wasn't having it. I tried moving the load state above the rest, and it works
fine. So sorry to have wasted everybody's time with such a simple and stupid
mistake. Thankyou for all your help.
That sounds like an issue, I've ran into on occasion. When using runtime bindings for shared libraries. If you forget to initialize them in every module first thing. The program will segfault.

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