On Friday, 2 December 2022 at 01:03:47 UTC, Steven Schveighoffer wrote:
It's important to remember that raylib-d doesn't do any special things with the raylib functions -- they are just straight calls into the library.

-Steve

Indeed, I plugged a different gamepad into the same system running the same code, and it worked. My gamepad must not have been on the list of [gamepad input mappings](https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt) used by SDL2 --> GLFW --> Raylib --> raylib-d.


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