On Thursday, 1 December 2022 at 02:06:43 UTC, Steven
Schveighoffer wrote:
On 11/30/22 8:49 PM, jwatson-CO-edu wrote:
Yes, following your instructions I have raylib 4.2.0 and
raylib-d 4.2.4 in the project directory. I am now using the
latest version of raylib-d, but this did not resolve the
gamepad issue. I can ask around on the raylib channels.
Oh, I think I know the issue -- you need to check inside the
loop. The way raylib works is that it polls events from the
glfw library. So unless you are actually calling `BeginDrawing`
and `EndDrawing`, those flags won't change.
-Steve
But probably not on every frame, have a delay between checks.