Am 12.01.2014 00:47, schrieb Xavier Bigand:
I didn't know this menu settings, but activate Access Violation don't
change anything.


It seems that your crash happens inside the OpenGL part of the graphics driver. It is caused by
DQuick\src\dquick\renderer3D\openGL\mesh.d line 125
I assume that you setup a few OpenGL parameters invalid and thus the driver reads from a null pointer.

I found it by single stepping. I started the application, then set the breakpoint like shown below and single steppt into the draw() method.

debug
{
        if (mRebuildDebugMeshes)
                updateDebugMesh(); // put breakpoint here
        mDebugMesh.draw();
        if ((implicitWidth != float.nan && implicitHeight != float.nan)
                && (implicitWidth != mSize.x && implicitHeight != mSize.y))
                mDebugImplicitMesh.draw();
}

Have fun debugging ;-)

Kind Regards
Benjamin Thaut

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