On 4/01/2015 5:34 p.m., WhatMeWorry wrote:

I've been translating C++, OpenGL, and GLUT code into D, Derelict
OpenGL, and Derelict GLFW using:

import derelict.opengl3.gl3;
import derelict.glfw3.glfw3;

auto window = glfwCreateWindow(800, 600, "Shaders", null, null);

etc.


Things have been going well. I then tried to implement window resizing
with a callback function and the glfwSetWindowSizeCallback() statement.


void windowResizeCallback(GLFWwindow* window, int width, int height)
{
     glViewport(0, 0, width, height);
}

and

glfwSetWindowSizeCallback(window, &windowResizeCallback);


however, I kept getting the following compiler error:
Error    1    Error: function pointer glfwSetWindowSizeCallback
(GLFWwindow*, extern (C) void function(GLFWwindow*, int, int) nothrow)
is not callable using argument types (GLFWwindow*, void
function(GLFWwindow* window, int width, int height))

Well, I was able to get it to compile and work by adding the following
"decoration"

extern (C) nothrow
{
     void windowResizeCallback(GLFWwindow* window, int width, int height)
     {
         glViewport(0, 0, width, height);
     }
}


Now it resizes the screen successfully, but I feel like I've failed by
using extern (C) nothrow. Shouldn't Derelict GLFW be providing a D
interface?

Maybe GLFW callback functions can't handled through Derelict GLFW?

No this is correct code.
Derelict projects are just bindings. Which means the c equivalent in D. Nothing more nothing less.

Reply via email to