On 5/01/2015 9:30 a.m., WhatMeWorry wrote:
On Sunday, 4 January 2015 at 09:02:48 UTC, Mike Parker wrote:
On 1/4/2015 1:34 PM, WhatMeWorry wrote:
Maybe GLFW callback functions can't handled through Derelict GLFW?
And just to be clear, because the pointers to the callback functions
are being passed to a C API, they *have* to be extern( C ) -- i.e.
they have to have the same calling convention that the C library
expects. If the library functions used the stdcall calling convention
rather than cdecl, then the callbacks would have to be extern( Windows
). So even a wrapper that allows you to pass D delegates or function
pointers would still have to internally give GLFW a pointer to a
function with the proper calling convention.
Thanks for the replies. I felt like I was creating a kludge.
I have to confess that the above paragraph is pretty much
incomprehensible to me. Except for "function pointers" the rest of the
terms I have seen before, but can't really make out into a meaningful
whole.
Are they some extremely simple tutorials on bindings and wrappers?
Something with lots of code examples.
I'll use luad as an example.
Luad has both bindings and a wrapper to lua in it.
Primarily you will use the wrapper.
The bindings provide access directly to the c api.
The wrapper makes the API nice to use in D.
A binding is not meant to be nice to use.
It is meant to be equivalent to the original.