On Sunday, 4 January 2015 at 09:02:48 UTC, Mike Parker wrote:
On 1/4/2015 1:34 PM, WhatMeWorry wrote:

Maybe GLFW callback functions can't handled through Derelict GLFW?


And just to be clear, because the pointers to the callback functions are being passed to a C API, they *have* to be extern( C ) -- i.e. they have to have the same calling convention that the C library expects. If the library functions used the stdcall calling convention rather than cdecl, then the callbacks would have to be extern( Windows ). So even a wrapper that allows you to pass D delegates or function pointers would still have to internally give GLFW a pointer to a function with the proper calling convention.

Thanks for the replies. I felt like I was creating a kludge.


I have to confess that the above paragraph is pretty much incomprehensible to me. Except for "function pointers" the rest of the terms I have seen before, but can't really make out into a meaningful whole.

Are they some extremely simple tutorials on bindings and wrappers? Something with lots of code examples.

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