On Friday, 20 February 2015 at 17:28:48 UTC, Nicholas Wilson wrote:
On Friday, 20 February 2015 at 06:19:29 UTC, Gan wrote:
On Friday, 20 February 2015 at 06:10:51 UTC, Nicholas Wilson wrote:
On Friday, 20 February 2015 at 03:26:47 UTC, Gan wrote:
Also I can't get my application to load images that I place in the Resources folder(or any folder in the bundle for that matter).
I suggest to have a look at the projects generated by SFML regarding locating the resources in C++/ObjC and translate them to C/ObjC/D. As for code (i.e frameworks and .dylibs) i don't know as shared libraries are still a murky area for D. Probably just better to stick to static libs.
Is there an official way to turn a D executable into a Mac Application Bundle?
Dunno

Good luck!

Frameworks aren't an issue, I put them into the Frameworks folder in my hand made bundle and they load fine. When running the executable, it loads the image when it's in the same folder but when running the executable through the bundle, it doesn't find the image anywhere.

are you loading using relative or absolute addresses ( ../../Resources/img.png or $BUNDLE_ROOT/Resources/img.png ) ? also check the cwd when launched from the executable vs, the bundle. Also does Console give any output?

I fixed it by using:
string path = thisExePath();
                int index = to!int(path.lastIndexOf("/"));
                if (!GameFont.loadFromFile(path[0 .. index]~"/vertiup2.ttf")) {
                        writeln("Font failed to load");
                }

Now my hand made bundle works fine and loads resources from inside the bundle.

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