On Sunday, 10 January 2016 at 04:37:43 UTC, Mike Parker wrote:
On Sunday, 10 January 2016 at 02:51:57 UTC, WhatMeWorry wrote:
Is gl3n not a direct replacement for glm?
From the very top of the gl3n github page:
"OpenGL Maths for D (not glm for D)."
So, no, it is not. You might want to start with the glm
documentaion [1].
[1] http://dav1dde.github.io/gl3n/
Thanks. Bummer. I really like gl3n, but glm/opengl is used almost
exclusively in all the modern opengl code (tutorials) I've seen,
so this might be a deal breaker. As the author of Derelict do
you have any ideas of how much work is involved with getting glm
to work with D?
Want to do a DerelictGLM :)
I bought your excellent book as a xmas present for myself so
looks like I'll be reading chapter 9.