On Tuesday, 12 January 2016 at 01:00:30 UTC, Mike Parker wrote:
On Sunday, 10 January 2016 at 05:47:01 UTC, WhatMeWorry wrote:

Thanks. Bummer. I really like gl3n, but glm/opengl is used almost exclusively in all the modern opengl code (tutorials) I've seen, so this might be a deal breaker. As the author of Derelict do you have any ideas of how much work is involved with getting glm to work with D?

Want to do a DerelictGLM :)

AFAIK, glm is a header-only library, so there's nothing to bind to. And if it did have binaries, I don't think the current state of D's C++ support could handle it. Binding to C is easy, binding to C++ is hit or miss.

the performance would also be terrible because AFAIK nothing could be inlined(outside of LTO, maybe)

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