On Sunday, 10 January 2016 at 02:51:57 UTC, WhatMeWorry wrote:
Just translating some simple C++/glm/opengl tutorial code to D/gl3n/opengl and I'm coming across more friction than I expected. I've got a square centered at my window which is rotated by 45 degrees (counter clockwise) and then moved to the lower right quadrant.[...]
iirc, gl3n uses row major and glm uses column major ordering just pass GL_TRUE to the transpose argument in glUniformMatrix4fv
