On Wednesday, 22 June 2016 at 05:04:42 UTC, Tofu Ninja wrote:
Is this intended behavior? I can't seem to find it documented anywhere, I would think the loss in precision would atleast be a warning.

real x = 10;
float y = x; // No error or warning

real to double and double to float also work.

Intended behaviour (in TDPL and all), and same behaviour than C.
I'm not sure of the reason.

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