On Thursday, 23 June 2016 at 15:25:49 UTC, Steven Schveighoffer wrote:
On 6/23/16 11:16 AM, Tofu Ninja wrote:
On Thursday, 23 June 2016 at 13:57:57 UTC, Steven Schveighoffer wrote:
Whenever you work with floating point, the loss of precision must be expected -- a finite type cannot represent an infinite precision number.

The loss in precision should still be a warning. If I am using reals then I obviously needed a certain level of precision, I don't want to accidentally lose that precision somewhere because the compiler decided
it was not important enough to warn me about it.

I disagree. I've used languages where converting floating point types is not implicit, and it's painful. Most of the time, the loss in precision isn't important.

This is so wrong. _especially_ when you have parameter overloading/templates. It means that you accidentally can trash a computation by getting the wrong function. That is not type-safe in my book.

Jonathan's max-value example is a good one. The distinction between infinity and a large actual value is an important one.

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