On Saturday, 3 September 2016 at 10:30:13 UTC, Darren wrote:
[...]

I never used OpenGL in D, but from a quick glance at your code, I'll suggest trying the following changes:

        //glGetShaderInfoLog(vertexShader, 512, null, infoLog);

glGetShaderInfoLog(vertexShader, 512, null, &infoLog[0]);

    //glfwSetKeyCallback(window, key_callback);

glfwSetKeyCallback(window, &key_callback);
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