On Saturday, 3 September 2016 at 11:02:11 UTC, Lodovico Giaretta
wrote:
//glGetShaderInfoLog(vertexShader, 512, null, infoLog);
glGetShaderInfoLog(vertexShader, 512, null, &infoLog[0]);
Thank you, I knew I had to do something like this!
//glfwSetKeyCallback(window, key_callback);
glfwSetKeyCallback(window, &key_callback);
I actually tried this before but it doesn't work. I get the
following error:
Error: function pointer glfwSetKeyCallback (GLFWwindow*, extern
(C) void function(GLFWwindow*, int, int, int, int) nothrow) is
not callable using argument types (GLFWwindow*, void
function(GLFWwindow* window, int key, int scancode, int action,
int mode))