On Saturday, 3 September 2016 at 16:01:34 UTC, Mike Parker wrote:
The following compiles, runs, and shows the triangle. It's the
code you posted above with the corrected call to glBufferData
along with more D style (as I would write it anyway) and less C.
One thing I overlooked. In lines where a variable is both
declared and initialized, like this one:
GLFWwindow* window = glfwCreateWindow(...);
I normally let the compiler use type inference as I did in the
manifest constant declarations:
auto window = glfwCreateWindow(...);
IMO, when you're dealing with long or ugly type names, it makes
the code look cleaner.