C++ allows one to create types that are pointer types but wrap a primitive pointer to give RAII handling of resources. For example:
class Dvb::FrontendParameters_Ptr { private: dvb_v5_fe_parms * ptr; public: FrontendParameters_Ptr(FrontendId const & fei, unsigned int const verbose = 0, unsigned int const legacy = 0); FrontendParameters_Ptr(FrontendParameters_Ptr const &) = delete; FrontendParameters_Ptr & operator=(FrontendParameters_Ptr const &) = delete; ~FrontendParameters_Ptr() {dvb_fe_close(ptr); } dvb_v5_fe_parms * c_ptr() const { return ptr; } dvb_v5_fe_parms * operator->() const { return ptr; } }; Has anyone any experience of doing the analogous thing idiomatically in D. I just re-realised I manually constructed a C++ abstraction layer around some of libdvbv5, so I am going to do the same for D. However whilst I (sort of) understand doing the wrapping with C++, I am not sure I have seen anyone wrapping C pointers with RAII in D. -- Russel. ============================================================================= Dr Russel Winder t: +44 20 7585 2200 voip: sip:russel.win...@ekiga.net 41 Buckmaster Road m: +44 7770 465 077 xmpp: rus...@winder.org.uk London SW11 1EN, UK w: www.russel.org.uk skype: russel_winder
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