On Saturday, 3 June 2017 at 19:55:30 UTC, ag0aep6g wrote:
On 06/03/2017 09:37 PM, Moritz Maxeiner wrote:
Of course, but AFAIK you'd need to explicitly assign it to an object, so `ptr` won't null by accident, but only by explicit programmer intent (same as overwriting the memory the object lives in via things like `memcpy`); and you can always screw things intentionally (you could also assign some invalid value to the pointer via `memcpy`).

I'd say `.init` can easily happen accidentally. Especially when `@disable this(this);` is involved.

When you can't copy, you may have to move sometimes. But std.algorithm.move overwrites the old location with `.init`, assuming that `.init` can safely be destroyed.

Calling std.algorithm.move is explicit programmer intent, I consider that about as accidental as calling memcpy with a source full of zeroes. In any case, having that check in the destructor is fairly cheap, so better safe than sorry (and include it).

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