On Tuesday, 15 August 2017 at 21:27:49 UTC, Arek wrote:
Yes, but this doesn't compile:

import std.stdio;
import std.concurrency;

struct A
{
        int t;
        int r;
        int method() shared
        {
                return 0;
        }
}

void consumer()
{
        shared a = receiveOnly!(shared A)();
}

void main()
{
        auto cons = spawn(&consumer);
        send(cons, shared A());
}

AIU you use struct as a Unique-like wrapper for shared class object. Extract the object and send it, then wrap again on arrival.

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