On Monday, 21 August 2017 at 12:38:28 UTC, Mike Parker wrote:
On Monday, 21 August 2017 at 02:40:59 UTC, Mike Parker wrote:
On Sunday, 20 August 2017 at 19:29:55 UTC, Igor wrote:
In 64 bit builds it works with both LDC and DMD but in 32 bit
LDC version crashes and DMD release version crashes. Using
LDC debug build I managed to find that it crashes after
executing ret instruction from bindGLFunc in glloader. If
someone wants to try it you can do it with this project:
https://github.com/igor84/dngin. I was testing this from
Visual Studio but dub 32 bit LDC build also crashed.
Am I doing something wrong or is this some known DerelictGL3
or compiler issue?
This is a known issue [1] that I'm currently trying to
resolve. I hadn't yet tested it using free functions (the bug
report uses context types), so this new information helps.
[1] https://github.com/DerelictOrg/DerelictGL3/issues/56
I'm unable to reproduce this locally using my little test app.
It only crashes for me in 32-bit when using context objects.
I also took your winmain.d module, modified it to compile with
`dub --single`, then compiled and executed it with both the
default architecture (-m32) and -m32mscoff (via dub's
-ax86_mscoff command line argument). In both cases it compiled
executed just fine.
Have you tried to compile outside of VisualD?
Hmmm... I though I tried running with just typing dub which
should use m32 by default as far as I know and got the error. I
will check one more time this evening. But LDC 32bit builds crash
for sure. Note that I committed a version last night where I
commented out the Derelict.reload call, so just make sure it is
not commented before trying it out.
In the meantime can you tell me these two things:
1. How come DerelictGLES only has:
static if( Derelict_OS_Windows ) ...
else static if( Derelict_OS_Posix && !Derelict_OS_Mac )...
when GLES is primarily intended for mobile platforms as far as I
know. What should I use for Android then?
2. I see that DerelictGL3 used to have wglext.d file where
wglSwapIntervalEXT was loaded. How can I get access to this
function now since I can't find it anywhere in the latest version?