On 12/14/17 6:45 PM, Ivan Trombley wrote:
On Thursday, 14 December 2017 at 21:47:05 UTC, Rene Zwanenburg wrote:
On Thursday, 14 December 2017 at 21:11:34 UTC, Ivan Trombley wrote:
I need to be able to put a thread to sleep for some amount of time. I was looking at using Thread.sleep but it appears that on Windows, it's limited to millisecond resolution. Is there a way to do this in a cross-platform way that is higher resolution?

Sleeping for very short periods is usually a bad idea for various reasons. What do you need it for?

If you really need this, go for a loop with a high resolution timer.

Something along the lines of this:

while (render)
{
   immutable auto startTime = MonoTime.currTime;

   // Render the frame...

  immutable auto remain = m_frameDuration - (startTime - MonoTime.currTime);
   if (remain > Duration.zero)
     Thread.sleep(remain);
}


So... you plan on rendering more than 1000 frames per second?

I think in any case, even if the API allows it, you are probably not getting much better resolution on your non-windows systems.

Have you tried it anyway and see how it works? I think it might actually work just fine.

-Steve

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