On Friday, 23 February 2018 at 01:54:07 UTC, Leonardo wrote:
Hi, I'm new to language and games.
Many people say that GC is bad and can slow down your project in some moments. What can happen if I create a game using D without worrying with memory management?
(using full GC)


From my experience a combination of the following is necessary:
- not having the audio thread registered
- using pools aggressively for game entities

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