Thanks for the help (and sorry for the slow reply, it took longer to get everything tested and configured than I would have liked... sorry if this is frowned upon on this forum...)

I do have an odd bug, however, and I'm not sure how to go any further with it.

So I'm using the standard process:
DerelictGL3.load();
glContext = SDL_GL_CreateContext(sdlWindow);
GLVersion glVersion = DerelictGL3.reload();

About 1/3 of the time, the program hangs on the 3rd line and never gets past it.

Currently tracking whether admittedly odd things I'm doing with threads might be the culprit. I have a growing suspicion they might be.

Looking forward to the BindBC release. I assume it's more or less intended to be a drop-in replacement for Derelict, with normal allowances for version-to-version updating, but more stable.

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