On Thursday, 19 July 2018 at 00:27:58 UTC, Entity325 wrote:
So I'm using the standard process:
DerelictGL3.load();
glContext = SDL_GL_CreateContext(sdlWindow);
GLVersion glVersion = DerelictGL3.reload();
About 1/3 of the time, the program hangs on the 3rd line and
never gets past it.
Currently tracking whether admittedly odd things I'm doing with
threads might be the culprit. I have a growing suspicion they
might be.
Are you doing all of that in the main thread, or a separate one?
Looking forward to the BindBC release. I assume it's more or
less intended to be a drop-in replacement for Derelict, with
normal allowances for version-to-version updating, but more
stable.
The loader is not a drop-in replacement. Different function
names, different error-handling mechanism, different compile-time
configuration. And it has nothing to do with stability. The
Derelict packages are quite stable. The whole point of BindBC is
to make the loader fully @nogc and -betterC compatible while
simultaneously making maintenance more sensible than what
Derelict evolved into.