In D we have (that I found):
gfm.math - https://github.com/d-gamedev-team/gfm dlib.math - https://github.com/gecko0307/dlib Gl3n - https://github.com/Dav1dde/gl3n But i'm not sure which to pick.Can someone point me out some reasons to use one over the other? (or show some differences)
I´m expecting something of equivalent functions and performance as c++ glm.
Thank you!