On Tuesday, 4 September 2018 at 19:23:16 UTC, SrMordred wrote:
Most C++ game related projects uses GLM as they default
math/vector lib (even if not using opengl).
In D we have (that I found):
gfm.math - https://github.com/d-gamedev-team/gfm
dlib.math - https://github.com/gecko0307/dlib
Gl3n - https://github.com/Dav1dde/gl3n
But i'm not sure which to pick.
Can someone point me out some reasons to use one over the
other? (or show some differences)
I´m expecting something of equivalent functions and performance
as c++ glm.
Thank you!
It appears mine is the only one that is @nogc.