On 04.09.2018 22:23, SrMordred wrote:
Most C++ game related projects uses GLM as they default math/vector lib
(even if not using opengl).
In D we have (that I found):
gfm.math - https://github.com/d-gamedev-team/gfm
dlib.math - https://github.com/gecko0307/dlib
Gl3n - https://github.com/Dav1dde/gl3n
But i'm not sure which to pick.
Can someone point me out some reasons to use one over the other? (or
show some differences)
I´m expecting something of equivalent functions and performance as c++ glm.
Thank you!
I use gfm.math. It works great. I used gl3n before but left it for
gfm.math. dlib seems pretending to be a framework. I don't like frameworks.