On 04.09.2018 22:23, SrMordred wrote:
Most C++ game related projects uses GLM as they default math/vector lib (even if not using opengl).

In D we have (that I found):

gfm.math  - https://github.com/d-gamedev-team/gfm
dlib.math - https://github.com/gecko0307/dlib
Gl3n      - https://github.com/Dav1dde/gl3n

But i'm not sure which to pick.

Can someone point me out some reasons to use one over the other? (or show some differences)

I´m expecting something of equivalent functions and performance as c++ glm.

Thank you!

I use gfm.math. It works great. I used gl3n before but left it for gfm.math. dlib seems pretending to be a framework. I don't like frameworks.

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